Game Engine programmer (Remote or Office)
Dear Candidate, we are looking for you even if you have no commercial experience in Gamedev but have Strong C++ skills. Don’t hesitate to contact me, send your CV!
Fractured Byte is a game and software development studio. We are an experienced team of professionals, focused on video game creation and developing related tools for PCs, consoles, and mobile devices. Also, we actively share our technical experience and consult a lot of successful studios all around the world.
Our main approach is UE4 / UE3 technical expertise and small reactive teams with simple communications. Our professional interest is to do new and complex projects and never standstill.
— Engine performance and stability improving;
— Game engine functionality amplification and support;
— Bug fixing;
— Adding new functionality;
— Strong C++ skills, 2+ years;
— Good knowledge of OOP, Multithreading, Vector Algebra, Serialization;
— Familiarity with common algorithms, data structures and patterns.
Will be a plus:
— Experience in working with any game engines (UE4/UE3 — super plus);
— Knowledge of Networking / Multiplayer, VCS;
— Familiar with the structure of game worlds;
— Good verbal English;
— Enjoy gaming and desire to get into Gamedev.
— Unlimited Vacations in our company. Our goal is to release great games. And when we need to rest — we do rest!
— Full financial and legal support for private entrepreneurs. We will pay your taxes 🙂
— Freedom of choice: you can work from home/office or wherever you want!
— Caring management team.