Опубликовано в

Shadow Masters

Веб-сайт компании

Контактный Email

[email protected]

Способ трудоустройства




Описание :


  • Create in-game animations with low turnover time, including bipeds, quadrupeds, and mechanical structures.
  • Assist with the design and breakdown of animation to phases based on game mechanics.
  • Create animation rigs, skin weighting, support 3d artists by advising on topology & deformation.
  • Preparation of keyframe animations.
  • Setting up animation trees and animation blending in Unity.
  • Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
  • Help develop improvements to animation processes and pipeline.
  • Meet project deadlines in a timely manner without compromising aesthetic quality.


  • Very good knowledge of Maya.
  • Excellent understanding of anatomy, structure, dynamics and character motion
  • Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
  • Ability to work in a range of styles, from humorous/cartoony to realistic, maintain the appropriate style over the course of a project.
  • Experience with rigging and skinning 3d character models.
  • Knowledge of MotionBuilder and motion capture.
  • Experience with state machines and motion trees.
  • Experience with MEL or Python scripting.
  • Passion for video games and for animation in general.

We offer you:

  • An exciting chance to work in booming industry on interesting and challenging projects.
  • A modern office with friendly and relaxed atmosphere.
  • Great opportunity for self-improvement and professional growth.
  • A competitive salary and project based bonuses.
  • 18 business days (or 24 calendar days) of paid vacation per year
  • English language lessons.
  • Company doctor.

Submission of portfolio/demo reel is mandatory

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