VFX Artist

Опубликовано в

Dragon's Lake Entertainment

Веб-сайт компании


Контактный Email

[email protected]

Способ трудоустройства




Описание :


  • 3+ years experience in CG visual effects production for animation, live-action film, or television.
  • Advanced procedural and dynamic simulation experience with high-end 3D software: “Houdini” required.
  • “Maya” a plus; Nuke or equivalent compositing tools; and experience with GI rendering a plus.
  • Proficiency with fluid simulations, rigid simulations, particle systems, and FX pipeline authorship using procedural animation techniques.
  • Ability to thrive in a collaborative workspace, work well alone or within a team, as well as with other departments.
  • Strong understanding of animation fundamentals, including timing and appeal.
  • Good “eye” toward light, color, design, and composition. Observation skills of natural phenomena, comprehension of physics, and ability to implement.
  • Flexible problem-solving skills and attention to detail and quality.
  • Very open to direction.
  • Participate in and embrace a culture of continual innovation and change.
  • Strong communication skills including the ability to clearly convey both artistic and technical concepts and processes.
  • Linux and scripting ability in Python preferred; shader and C++ skills also applicable.
  • Bachelor’s degree in Art, Computer Science, Mathematics, Engineering, related field, or equivalent experience.

Will be a plus:

  • Extra Credit:
  • Strong knowledge of 3D graphics.
  • Experience creating VFX in modern game engines.
  • At least 2 years’ experience with particle systems.
  • At least 2 years’ experience with Maya.
  • Experience with dynamics and fluids.
  • Experience with UE4 is preferred.
  • Interest in game production.
  • Strong organizational skills and communication.
  • Ability to multi-task and prioritize.
  • Programming/scripting experience.


  • Work with the Design and Concept Art teams to develop clean, highly readable VFX that support gameplay initiatives and further artistic goals.
  • Develop stylistically consistent, visually impactful VFX assets through creative use of particles, geometry, animation and materials.
  • Ensure that VFX assets are built efficiently and perform within budgets.
  • Implement Visual Effects in the game.
  • Organize and track production of Visual Effects.
  • Create technical animation.
  • Assist with other Technical Artist duties.
  • Identify and develop VFX pipeline solutions.
  • Strong Collaboration skills with other artists and disciplines.

We offer:

  • Co-development AAA product_Online shooter on Unreal Engine for PC/console.
  • International team with best in class experience.
  • International AAA-title game projects.
  • Work with renowned industry specialists (Microsoft, 2K).
  • Business trips, English courses and a lot of perks.

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